Design Process & Iteration
Related: Spacecraft Design Overview
Overview
The spacecraft design process is highly iterative. Each phase refines earlier assumptions and updates subsystem requirements.
Phases of a Typical Mission
Figure: Space systems life cycle phases and their interactions. Source: Wilson & Vasile (2023)1
These phases are based from Florian Kehls's lecture and use ESA as a reference. NASA uses a different set of phases.
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Phase 0 (Mission Analysis / Needs Identification)
- Define broad objectives.
- Early feasibility checks.
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Phase A (Feasibility Study)
- Rapid calculations and simulations (mass, power).
- Down-selection of concepts.
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Phase B (Preliminary Definition)
- More detailed system designs.
- Subsystem-level trades and prototypes.
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Phase C (Detailed Definition & Production)
- Hardware manufacturing starts.
- Subsystem qualification testing.
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Phase D (Assembly, Integration & Test)
- Final assembly of spacecraft.
- Comprehensive environmental and functional testing.
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Phase E (Operations)
- Launch and commissioning.
- Main science or operational phase.
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Phase F (Disposal/Decommissioning)
- De-orbit or safe disposal.
- Final data analysis for mission close-out.
Iteration in Practice
- Requirements are revisited as trade studies expose conflicts (e.g., heavier payload forcing bigger propulsion).
- Design changes can cascade: a small adjustment in power margins can alter thermal management, mass, etc.
- Documentation of all decisions is crucial for technical and contractual clarity.
Concurrency & Collaboration
- Concurrent Design Facilities (CDF) gather experts from each subsystem to simulate and iterate rapidly.
- Active stakeholder communication can relax or tighten requirements based on feasibility.
Footnotes
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Wilson, A. R., & Vasile, M. (2023). Life cycle engineering of space systems: Preliminary findings. Advances in Space Research. https://doi.org/10.1016/j.asr.2023.01.023 (Licensed under CC BY 4.0) ↩